Hyper Balls
Hello, thanks for visiting this page !
This is a game where you throw Balls at targets. Each target must receive one Ball.
There are different zones with different effects, some of which slow the Balls down, speeds them up, or even make the Balls explode !
Then, some zones are used to activate / deactivate other zones, and that's where the puzzle part of the game starts.
This is the first game I publish (although not the first I made), and it was made in a bit more than a week, so there aren't many levels. Any feedback is appreciated !
Controls :
- Left click : Shoot a Ball with the canon;
- Right click : Aim (look further in the direction of the canon)
- Click and drag : Move the camera around;
- Ctrl + Z : Undo;
- Ctrl + Y : Redo;
- Middle click / Space bar : Recenter the camera.
Zone types :
- Red : Quickly stops the Ball in place;
- Purple : Accelerates the Ball in its current direction;
- Green : Pushes the Ball in the direction of the arrows;
- Black : Instantly destroys the Ball;
- Yellow : Inverts its corresponding signal (square, triangle, circle or diamond) for each Ball that gets inside it.
- Blue : Inverts its corresponding signal if there is at least one Ball inside it.
Red, purple, green and black zones, as well as walls, are enabled only if their corresponding signal is enabled.
Credits :
- Font : Hyperwave by www.sanderflink.com;
- Game Engine : Godot 3.5 Mono;
- Godot trail system by obkf;
- Coding, art and sound design by me.
Status | Prototype |
Platforms | HTML5 |
Author | Potassium Shot |
Genre | Puzzle |
Made with | Blender, Paint.net, Audacity, Godot |
Tags | 2D, Casual, Godot, Non violent, Physics, Pinball, Singleplayer |
Code license | MIT License |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
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